Half of Seedance revenue now comes from outside China, insiders say, while its boss calls film a sideline
People close to ByteDance's Volcano Engine say half of Seedance revenue now comes from outside China, up nearly fivefold in six months. There is no base, no dollar figure and no comment from ByteDance.
People close to ByteDance's Volcano Engine told 36Kr on Tuesday that overseas markets now bring in 50% of Seedance revenue, and that overseas revenue has grown nearly fivefold in six months. If that holds, customers outside China, from app subscribers to studios and developers, now pay as much of the bill as China does, while the model's own boss keeps calling film a small part of the plan.
Hold the numbers at arm's length. Four Chinese outlets ran the same facts in the same order within hours, which reads as one briefing, not four confirmations. There is no dollar figure, no starting month for the fivefold growth and no definition of overseas. ByteDance has not commented.
The share is easier to believe than the growth. In June, Volcano Engine president Tan Dai said more than a third of Seedance usage came from abroad and that it should be close to half by then. Six months ago, Seedance 2.0 was still rolling out outside China after a paused launch, so the fivefold growth started from a small base.
The insiders also say Tencent, which runs its own video model, is a top-three Seedance customer in China and Bilibili a top-ten one. Neither company has confirmed it.
In the same June session, Tan Dai said film and short drama may only be a small scenario for Seedance in the long run. He would rather see the model in factories, robot training and car testing.
Our take: creators abroad may now pay half of Seedance's bill while its boss calls film a sideline. Those customers have earned pricing, access and attention to match.
Source: 36Kr, Nov 3, 2026; Tan Dai at Volcano Engine's FORCE conference, June 23, 2026.
Read the full article: thegenerated.com/stories/seedance-overseas-revenue-half-20261104




