Zidan 子丹: Image : Midjourney 8.2
Zidan's 15-second subway boss fight, made with Midjourney 8.2 and Seedance 2.0, keeps both characters, the warrior and the monster, consistent through every cut. The only thing it lacks is an orchestral score.
Zidan 子丹 (liluocheng13 on X) has made a 15-second subway boss fight that plays like a cutscene lifted straight out of a AAA video game. A white-haired warrior crackling with blue lightning trades blows with a glowing green monster, and both characters hold from shot to shot: the warrior keeps the same face, hair and armor, the monster keeps its look, and neither drifts between cuts.
The character design and animation sit squarely in the Final Fantasy and Devil May Cry tradition, and so does the fight. The choreography is genuinely impressive, chaining launchers, air juggles and slams the way a combo system does, while sweeping camera moves give the whole piece movement, drama and a standout style of its own.
The sound design is on point too. The one thing missing is an epic, Final Fantasy style orchestral score to carry it home.
Production: the image was made in Midjourney 8.2 and the motion in Seedance 2.0. Zidan's prompt scripts the fight second by second across 15 timed beats, each with its own camera move, and asks for hit-stop (a fighting-game trick that freezes the frame for an instant on impact) of 2 to 3 frames on every heavy hit. In practice, that is a shot list written straight into the prompt.
Watch the full clip on Zidan's X post, and if you have made something like it, tag us.
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Source: Zidan 子丹 (liluocheng13) on X, 1 Oct 2026.




